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MrDave's picture

This should be enough to get us started. Imagine a setting sort of Australian/American frontierish with technology where needed.

Planet Name: Vorgrell
Location: 2 Days journey to the Rim, 4 days journey to the Core.
Primary Terrain: Rocky valleys and mountains.
Primary Settlements: Plateau City (Capital, Large City, Spaceport), Shipwreck (Large City and Spaceport), Horn Valley (Mining Town), Bone Point (Mining Town), J'frey (Settlement), Lopen Gulch (Settlement)

Indigenous Population: Hchni'i (slang "Hornee") - a small lizard-like race with prominant horned heads and a hissing language. They have a primitive "dirt-worhipper" culture that reveres their holy places and ancestor worship

Tech Level: Current Imperial Standard. However, most of the settlements use lumber construction because it is plentiful and cheap.

Transportation: Large buildings don't stand up well becasue of frequent seismic activity. Transportation is by flyer between cities or by Taun-Taun on dirt roads.

Heavy Transport is by freighter or Bantha-pulled hover-skids.
The erratic terrain is best suited to animals who can adjust to the variagated surface and slopes better than hovercars and since seismic activity is so frequent (at least a shake a week) animals can give a rudimentary early warning system.

Major industry: Mining of ultra-heavy metal deposits for use in industrials. Gardanuim, Rubixium, and Kreichite are the major exports. All three of these metals can only be mined vrom the deep bases of huge seismically active mountains (such as those found on Vorgrell)

Government: Vorgrell is ruled by a Seven Family "Co-Operative" originally affiliated to the Trade Federation. After the Trade Federation was wiped out they became attached informally to the Old Republic and later the Empire. The Cooperative appoints one family member to sit on a ruling Council that passes laws, approves mining, adjucates disputes, and generally runs everything. They have a few officers (Sheriff, Chief Judge, Portmasters for both Shipwreck and Plateau City and a Tax Collector). It is generally accepted that any one of the Council could be bought, but it is assumed that nobody can afford to buyout more than 2 or 3. It would break anyone to try to buyout four of them. So as far as that goes it is generally fair.

Imperial Involvements: The Old Republic maintained a presence in the largest building on Plateau City. The huge chrome and steel affair was the sturdiest 28 story building you ever saw until the first planetquake made it sag 14 degrees to the north. The Republic engineers (unwilling to beleive they made a mistake) shored up the listing edifice and braced it. Later quakes have meant it has been re-enforced 8 times in the last 10 years.

The Emperor, when he placed his people there, had the building further re-inforced and fortified. This 28-story building is now a virtual cube and its exterior a maze of girders, butresses and re-routed conduit surrounded by a wall with turbo-laser emplacements and heavy blast doors.
To question the stability of this building is both folly and possibly punishible by torture.

Palacial Buildings: The Government meets in a fine underground chamber carved into the side of the mountain. The interior chambers have been reinforced with carbonite and magnetic stabilizers to allow the stunning minerals to show through. These have been polished to a sheen and strategic sound-dampeneing generators are placed throughout.

The catacombs in the mountain are said to have originally belonged to the Hchni'i and have been mostly widened to accomodate Imperail standards for corridors, but some few of the original tunnels remain in use as conduits for power couplings and plasma channels.
There is a saying that the only way to get a complete map of all the corridors would be to collect all the maps and superinpose them as no two maps are completely identical. Everyone who owns one has made notes about new corridors they have found.

Settlement Timeline: Plateau City is, cooincidentally on a plateau. The Trade Federation terraformers sliced the top off of a mountain 130 years ago and declared the remaining stump to be the site of the first settlement. Unfortunately they were about 5 years too late. The first settlement was Shipwreck in the southern hemisphere where a prison-ship bound for the Kessel spice mines had crashed. Two of the families from the original survivors sit on the council today.

The Survivors were allowed to retain their claim on the site and have traded independantly ever since. The Cooperative still has jurisdiction over Shipwreck, however.

Planet Setting Proposal

Meredith Bell's picture

Not sure if these questions have been answered already but I can't seem to find mention of it so I thought I'd ask anyway.

I was just wondering if there were any celestial objects in orbit around Vorgrell, moons for example. Does Vorgrell have a moon and if so just one or more?

Is Vorgrell in orbit around a sun or other source of light and heat, or does it have another method of providing these?

Planet Setting Proposal

Kaarin's picture

I'd assume that we're in orbit of a sun (otherwise, no day/light cycle), and moons.... well.

How does 1 sound to everyone? Keep the tides and all that much more certain. :)

Planet Setting Proposal

Allyana's picture

Sounds good to me, but it brings more question. Name? Is the moon inhabited?

And I thougth we were having a sun too. Only one :wink:

Planet Setting Proposal

MrDave's picture

My Thoughts on that are that we are in the orbit of a single star similar to the sun (a yellow dwarf).

As for Satillites, I say we don't have a moon. None. Instead what we have is a debris cloud.

Back when Vorgrell was forming there was a tectonic imbalance and the land mass begame unstable. It cracked (creating the rift) and spewed molten matter into orbit. These small chunks of magma formed little granite balls that orbit the planet like a cloud; whizzing and spinning all over the place. Without a moon we don't have LaGrange points that would naturally cause them to eddy so they don't form rings or cluster into thicker blobs.

Anything in orbit that doesn't have shields to protect it from these micrometeorites would be soon chewed to pieces. I also imagine that launching and landing is a bumpy affair - shields or not.

At night the meter showers would be spectacular. There is also likely a volcano or two along the rim of the canyon that ihas a peak high enough to laounch more matter into orbit on occasion (who knows, one may have even been capped by the Trade Feds as a natural mass-driver and used to lift ore into orbit).

Just my concept...it is of course open discussion. But the idea of a completely dark night lit only be the flares of falling debris in the sky and the stars themselves seems strangely beautiful to me.

Planet Setting Proposal

Allyana's picture

I like that too. And it has the plus of not having to think about such things as names or satellite population... but it has the con of my having to add that difficult flying to a post i already wrote.

It also fits well with the description of the Leviathan's wreck, which is not surprising since you wrote that too, jeje. :D

But it's consistent, I like it.

Planet Setting Proposal

Allyana's picture

There are seven oceans in Vorgrell and four seas. The most important are these:

    • The Grandio Ocean (glorious) and the Kwee-Kunee Ocean (queen) are the two largest oceans of Vorgrell.
    Nal Hutta Ocean was named after the Hutts home world.
    Dowahga Ocean - A huge subwater system of caves enter the continental masses toward the poles, and the water runs through them, creating marine undercurrents of freezing water. The Dowahga Ocean’s waters are the coldest of Vorgrell. Dowahga means ‘widow’ in Huttese.
    • Some consieder that Ol-dowahga is not a proper ocean but a part of the Dowahga. Ol-dowahga, means ‘young widow’.
    • The Azalus Ocean (dangerous) because of its dangerous waters.
    Fierfek Sea (curse, poison…) a dead sea of poisonous water, because of its high content of mercury and lead. The whole region surrounding the Fierfek Sea is a barren, desertic wilderness. It is said that nothing lives there, and nothing survives for long.
    • The Whirleek Sea (dancing sea) water temperatures are the warmest of Vorgrell, around 30º C, due to its position near the equator line and geothermal activity under the sea-bed. This has lead to a proliferation of water life forms, especially ‘glasios’. Glasios are non-sentient fish-like creatures, of long silvery scaled bodies and large trasluscent fins that allow them to propell themselves from the water for short distances. The image of glasio schools diving, ‘dancing’, on the water has given the sea its name.

Thanks Dave! :D

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Planet Setting Proposal

MrDave's picture

Doña Luna wrote:
The Whirleek Sea (dancing sea) water’s temperatures are the warmest of Vorgrell due to its position near the equator line.

I suspect there is also some geothermal action at work here too. I would probably place the water temperature here at around 30C

Doña Luna wrote:
Fierfek Sea (curse, poison…) a dead sea of poisonous water, because of its high content of...

Mercury and Lead. These elements would make the water virtually unlivable.

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